Jobs at Goldsmiths

Jobs at Goldsmiths

Research Unity/Unreal developer for Movement interaction in VR

Vacancy Type
Contract Length
18 months
Full Time
39,306.20 - 43,783.32
Interview Date
Week commencing 18th November
Contact Details
Actual Hours
Posted Date
Closing Date
Ref No

This role will be part of a 2 year, EPSRC funded research project that aims to use Interactive Machine Learning tools to facilitate the development of novel forms of interaction for Virtual and Augmented Reality that are based on human body movement. In particular this role will involve development of the interactive machine learning tools to facilitate movement interaction design in VR and AR. These tools will be immersive, in the sense that people will do interaction design with them while immsersed in VR. They will use supervised machine learning to recognise various human movement and will enable developers without machine learning expertise to train supervised machine learning models.  This will involve working in Unity and possibly Unreal to develop immersive editing interfaces.

This project highly interdisciplinary, bringing together technologist, artists, dancers and researchers. You will work with qualitative researchers to develop and evaluate prototypes with users and will use the results of these evaluations to inform development of the tools.

We are seeking a candidate who is excited about advancing the development of Virtual and Augmented Reality as a creative medium; who is deeply committed to the human side of technology development, and who can thrive in a highly interdisciplinary research environment.

You should have a strong background in 3D Unity, and possibly Unreal, development, ideally in the context of academic research. You will be working at the interface of many different creative, technological and academic disciplines, including virtual and augmented reality, digital arts, dance and movement practice, machine learning and interaction design. We are looking for candidates that have experience in at least one of these areas and an enthusiasm to engage with all of them.

More broadly, you will contribute to the Department of Computing’s strengths in research in Virtual and Augmented Reality and Embodied Interaction.